An Ancient Board Game
Brought into a Modern Age!
Welcome to Shrizzet!
A little History, of a sort.
Shrizzet was first mentioned in the third book of my novel series, The Trial of Millosai. In that novel, its rules are pretty much ignored and existence is basically passed over. It is time, in this modern age, to bring this game of Shrizzet out into the light and make it playable!
Shrizzet, following ancient, novel lore, was originally a Dwarven game. Rather, it was a hunt and adventure series young dwarves were put out on to teach them combat, team tactics, and strategy. It was an exercise, sending them out into a dangerous forest, a dark cave, or out onto an unsteady lava bed, sending them out into the chosen setting where they could face perils and find solutions.
There were always grown dwarves at the ready in case of true peril, of course!
The board version of this original thrust came later. Human’s later adapted the concept into a board version of their own which leads out small history lesson all the way up to now, today, and this version of the age-old Dwarven game of Shrizzet!
There are three basic parts to this game (and two wonderful accessories) which are considered and covered in what follows. Enjoy!
Shrizzet, following ancient, novel lore, was originally a Dwarven game. Rather, it was a hunt and adventure series young dwarves were put out on to teach them combat, team tactics, and strategy. It was an exercise, sending them out into a dangerous forest, a dark cave, or out onto an unsteady lava bed, sending them out into the chosen setting where they could face perils and find solutions.
There were always grown dwarves at the ready in case of true peril, of course!
The board version of this original thrust came later. Human’s later adapted the concept into a board version of their own which leads out small history lesson all the way up to now, today, and this version of the age-old Dwarven game of Shrizzet!
There are three basic parts to this game (and two wonderful accessories) which are considered and covered in what follows. Enjoy!
What’s Covered in what follows:
The Shrizzet Cube
Game Pieces
Game Maps
Game Piece Storage
The Roller Cage
Basics of Game Play
Important Links
The Shrizzet Cube
Game Pieces
Game Maps
Game Piece Storage
The Roller Cage
Basics of Game Play
Important Links
The Shrizzet Cube
The Shrizzet Cube is hand-sized. It has six heads, literally – those of the Giant, Ogre, Dwarf, Whalm, Shadow Stalker, and Dark Rider. Each of these creatures is drawn from the Kilkami boardgame and same novel series from which Shrizzet is drawn. The Shrizzet Cube also has numbers 1 through 20 on it along each side seam and corner junction.
Game Pieces
Every game, most every game, has game pieces of a sort. The game of Shrizzet is not different. Back in its days of original adventure, these items were real chests and true treasures. The monster were natural predators the youth were in a need to face. In this updated board version, the game pieces are plastic, 3d-printed game items, so no one has to fear losing a head while trying to win the game! Does this have draw-backs? Well, that’s a matter of opinion, but there it is anyway.
The game pieces are pretty straight-forward. A treasure chest holds treasure. A gem stone is worth a small fortune. Coinage is just that: a collection of coins or maybe just a single coin which can be exchanged for goods. In other words? It’s money.
Health, the First Aid kit, will heal the player that finds it. A Shield is used to block an attack, in case you run into one of the game’s monsters. The Scissors of Offensive Glory can be used to defeat a monster to come across. A Gold Bar, and a group of Gold Bars, are worth money too. Of the monsters you can also trip over while wandering the game map of your choice, you can come face-to-face with a Draggor dragon, an Eena, a Fileglo, insects, and a Shadow Guardian. |
Game Maps
There is no wrong map for the game of Shrizzet. There is a standard, blank map, shown above. On this map, the players draw their own map. They decide if they’re adventuring in a mine, in a cave, in a bog, on a cliff top, in a gulley, in a creature’s stomach, or wherever!
It’s all fair game so long as there are at least two of each map drawn – the reason for this will be covered shortly! The game comes with the blank option and three other maps, but you are only ever limited by your own imagination, or lack thereof.
I hope you find no limits for the maps in this game!
It’s all fair game so long as there are at least two of each map drawn – the reason for this will be covered shortly! The game comes with the blank option and three other maps, but you are only ever limited by your own imagination, or lack thereof.
I hope you find no limits for the maps in this game!
Game Piece Storage
This Storage Container isn’t required for gameplay, but it does hold all of you Game Pieces in one place. There’s room for multiple coins and gold bars, but there won’t be space for multiple treasure chests, gold-bar-pyramids, gems, and monsters. You’d need to print more than one container if you’re looking to store multiple of those Pieces.
The Roller Cage
The Roller Cage is designed to fulfill 2 uses.
First, you can roll your Game Dice, when the Cage is empty of other items, into the Cage. With the Cage’s padded (foam, corkboard, or cloth) interior, the Dice shouldn’t be damaged during gameplay.
Second, when not in use, the Cage makes for a great place to store your Game Pieces, Dice, maps, and other! In truth, the Cage makes for a “controlled” roll of the Dice. If you want a truly free roll, you’ll need to roll the Dice onto a couch or into a larger space. The Cage does work to this end, but it works best as a storge of game supplies!
First, you can roll your Game Dice, when the Cage is empty of other items, into the Cage. With the Cage’s padded (foam, corkboard, or cloth) interior, the Dice shouldn’t be damaged during gameplay.
Second, when not in use, the Cage makes for a great place to store your Game Pieces, Dice, maps, and other! In truth, the Cage makes for a “controlled” roll of the Dice. If you want a truly free roll, you’ll need to roll the Dice onto a couch or into a larger space. The Cage does work to this end, but it works best as a storge of game supplies!
The Basics of Game Play
Step-by-Step
Step 1 – Decide on your Game Map
Decide on your game map. If you’re using a blank map, draw up a map on the Blank Map Sheet. If you’re using a preset map, that map works the same way. It just requires less effort and imagination.
An important thing - Draw a copy of the same Map (or print a second map if you’re using a preset map! One person in your party, the Watcher for that play-through, will take that copy and decide where the Game Pieces are going to go.
An important thing - Draw a copy of the same Map (or print a second map if you’re using a preset map! One person in your party, the Watcher for that play-through, will take that copy and decide where the Game Pieces are going to go.
That Watcher will decide where the monsters, chests, coins, and other items are placed on that game map. The Watcher also decides how many of each (reward and monster) the other players will potentially come across – though all players can have a say on how many monsters are in play each play-through, to be fair!
The Watcher doesn’t share exact details (or their copy of the map) with the others.
The Watcher doesn’t share exact details (or their copy of the map) with the others.
Step 2 - Roll the Dice
You roll the Game Dice.
I suggest you roll the Game Dice into/onto a padded surface. The dice prints out large and very fun, but I’d hate to see the dice dulled and ruined by rolling it onto a rough tabletop. Thus, I designed/created the Roller Cage, covered above. The idea of the Roller Cage is to print the cage and line it with foam, cloth, corkboard, or whatever. This way, you roll the Dice into the Roller Cage, and the Dice doesn’t get damaged in the game play.
But let’s be clear though. Let’s acknowledge that you don’t need to print the Roller Cage. You can roll the Dice onto a couch. Roll it into a dollar store cat bed? Roll it into a cardboard box that you have handy? Basically, be kind to your Dice, if that makes any sense?
So long as you roll the Dice!
There will be a selection of six or seven numbers on your Dice that are facing “up”. There is a lot of discretion on what is “up”. Essentially, if you can argue that the number can be seen from above the Dice, where it landed/stopped, then that number is facing up.
You choose one of those numbers to use for that turn!
I suggest you roll the Game Dice into/onto a padded surface. The dice prints out large and very fun, but I’d hate to see the dice dulled and ruined by rolling it onto a rough tabletop. Thus, I designed/created the Roller Cage, covered above. The idea of the Roller Cage is to print the cage and line it with foam, cloth, corkboard, or whatever. This way, you roll the Dice into the Roller Cage, and the Dice doesn’t get damaged in the game play.
But let’s be clear though. Let’s acknowledge that you don’t need to print the Roller Cage. You can roll the Dice onto a couch. Roll it into a dollar store cat bed? Roll it into a cardboard box that you have handy? Basically, be kind to your Dice, if that makes any sense?
So long as you roll the Dice!
There will be a selection of six or seven numbers on your Dice that are facing “up”. There is a lot of discretion on what is “up”. Essentially, if you can argue that the number can be seen from above the Dice, where it landed/stopped, then that number is facing up.
You choose one of those numbers to use for that turn!
Step 3 - Move your Player-Team
Move your team that many squares on the board/map.
If the other players stumble onto a Coin, First Aid kit, or other, the Watcher puts that Game Piece onto that square. Rewards are accepted, monsters are fought, or, if you have a Health, Shield, or Scissors item already, those items are used.
To expand on that last, important point, players have three lives. If you stumble onto a monster, you lose one life – in escaping its clutches. If you lose all of your lives, you become just another pile of bones for the next set of adventurers to discover.
If, however, you’ve already come across a First Aid Kit, you and your party regain the Life you just lost. If you’ve come across the Shield, you block the next monster’s attack and don’t lose a Life that time. If you find the Scissors of Offensive Glory, you use them to defeat the next monster that pops up, and thus also don’t lose a Life that turn.
When you don’t have those items, each player loses a life.
If the other players stumble onto a Coin, First Aid kit, or other, the Watcher puts that Game Piece onto that square. Rewards are accepted, monsters are fought, or, if you have a Health, Shield, or Scissors item already, those items are used.
To expand on that last, important point, players have three lives. If you stumble onto a monster, you lose one life – in escaping its clutches. If you lose all of your lives, you become just another pile of bones for the next set of adventurers to discover.
If, however, you’ve already come across a First Aid Kit, you and your party regain the Life you just lost. If you’ve come across the Shield, you block the next monster’s attack and don’t lose a Life that time. If you find the Scissors of Offensive Glory, you use them to defeat the next monster that pops up, and thus also don’t lose a Life that turn.
When you don’t have those items, each player loses a life.
Step 4 - Uncover all the Rewards?
When the team has uncovered all the gems, coins, and chests on the Game Map, the Watcher letting the survivors know they’ve done it, the team can quickly leave and claim success – to return to their masters and take all accolades that are coming to them!
Extra Points
Map Options - If you have an existing map from another game, one of your own making or one you’re a member/player of elsewhere, that map will function here as well. The point is that there is a map that the designated Watcher can mark up for gameplay. So long as you meet that requirement, any game map is perfectly fine!
Play-Through Options – If you prefer, you can play that teams can split up. If you play it this way, each individual player must roll each turn. Also, if you play this way, only the player/team that finds the Shield can use it. Only the player/team that has the First Aid Kit can use it, and so on.
Sacrificial Play Option – You can also play that one player can take the whole of a monster’s attack. This will save the rest of the team from losing a Life apiece, but it will mean that the Sacrificial Player loses 2 Lives that turn. But it might keep the rest of the team going long enough to win – worth the risk and loss?
Play-Through Options – If you prefer, you can play that teams can split up. If you play it this way, each individual player must roll each turn. Also, if you play this way, only the player/team that finds the Shield can use it. Only the player/team that has the First Aid Kit can use it, and so on.
Sacrificial Play Option – You can also play that one player can take the whole of a monster’s attack. This will save the rest of the team from losing a Life apiece, but it will mean that the Sacrificial Player loses 2 Lives that turn. But it might keep the rest of the team going long enough to win – worth the risk and loss?
Important Links
The Written Rule Book
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Model Download 01
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Model Download(s) 02
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Model Download(s) 03
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Model Download 04
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Model Download 05
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The Game Maps
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How-To Videos
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Models (9) Download
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Models (3) Download
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