Novels
All Books Available on www.lulu.com
As well, my Amazon Author Page Seth Giolle
Tabletop and Pen-Paper Games Giolle Gaming
As well, my Amazon Author Page Seth Giolle
Tabletop and Pen-Paper Games Giolle Gaming
My Prequel Stories series takes place, for the most part, over the same four and a half months. During that time, the three enchanted blades, Goelld'n-Auk, Bvornt'wenn, and Di'Jennai were first forged and imbued with dragon souls. Also, a city of gold rose and fell. The True King Ellor and his armies were slain by Grio.dyness and his Wolf barbarian clan, and the Castle of Sheava succumbed to unknown ends and became bound to return as a ghost city for endless days. The seventh book in this series is The Birth of Heroes. This prequel story tells of a teenaged Hawk as he's first starting out. He's trying to start his rebellion, but it's rough going. I've also included an Index in this collection, and as you see from the image on the left, the covers, when you place the books side by side, form a single picture. This picture is of course explained in the Index. The stories make sense of the explanation, and history unfolds! |
Nieve Alo under seige
The third sword of the Legacy has chosen its wielder. The three swords of the Legacy started centuries before will be united, but what does the spell they were crafted for, this Volgath, what is its design and purpose? If the master of the three swords was Auk Tria Yus, their design must be evil, but Auk Tria Yus was also known as the Hooded One, the people's hero. Do the legends have it wrong? Are the three blades aimed for good or ill? As the two Kings, the rebellion, and Keiritte Alo struggle for power, the world's true destiny will soon be revealed.
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Excerpt from 'the Bonds that Bind' "The ravine below worked as an off-shoot of the seas surrounding the Isle. It ran half the length of the mountains with flat, rocky ground on both sides above and paths running down from and up to those overlooking lips. The log he was slowly moving along was only connected on one of those overlooking lips, stretched out straight over the ravine until near the halfway point where a large, light brown nest was a permanent fixture. How many people had tried this before? How many people had died?"
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Breadth of Legend
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Heart, Soul, and Steel
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Coins of Millsel takes the reader on a trip through history as they explore the many coins that have been crafted through the ages of Millsel from the time of High King Jehan (Book 1) up to Queen Qillanna (Book 10). This sixteen page booklet is available in PDF format to be viewed on any ereader or computer and covers not only the coins but also interesting anecdotes. It is written from the perspective of a Royal Coin Commission and presents their suggestions on what coins are worth and how to tell proper from fraudulent currency. This booklet is considered to be an add-on chapter to the Crafting of Millosai introduced above. |
Borne of Thieves tells of a time two hundred years after the last age of recognized heroes. The Kingdom of Oenar and his brother Jerdann has fallen into history, and the plights of Keiritte Alo, the Hawk, Osseeth Zil and those who fought with them have dropped into legend. With the dawning of their world's Second Darkening, dark magic blossoms, and shadows spread until history is but a pained memory for hopeful sovereigns and dogged dreamers, and few remember the old legends at all.
Ellec is a common thief with dreams of a nobler future. The sixteen year old is sent across the Wilds as an Imposter Prince in the effort to build an alliance and bring the world closer to that old ideal, the Council of Kings. He aims to bring back a time when the suns shone bright and human magics were used to heal, not harm. Along the way, he'll discover that true peace cannot be found before true evil has been given a name and a face. In a world that lives in shadow, true deeds are borne of thieves. |
The quest to unite the Kingdom of Ammoll with those of the east has failed. War is coming at the hands of Dark Magic, in the steps of the Dead. Ellec, the young teen thief follows an old calling from an older, broken blade with Osseeth at his side. The Hawk and Keiritte march north with Coleck the dwarf to seek the help of the dragons. And Frokel rallies a city fated for doom at the centre of it all. And the shadows watch, waiting for the time to strike!
Book 2 of Thieves and Prophecy draws all its heroes towards their prophesized ends. The only thing left to question is whether prophecy will deliver a favourable end. And in whose favour? |
Prince Sevrin was born into a world of peace. There've been no wars between the different kingdoms for ages, and trade is going well. Architecture, art, and song are as rich as his goals for the future. And he looks to the future with such wonder and design. But there are rumblings of civil war within the other kingdoms as monarchs face death with no proper heirs, and there are the nightmares. Ever since his fall at the latest dig, he's been plagued by those coccoons and the creatures that pried their way free. No one else believes him, but he knows he saw them. He knows they're real! And he'll prove it too. Now if only they'd get out of his head long enough so he could stay sane! All things good must be tested, and all things peaceful end. Evil has been patiently waiting, plotting, preparing. Small mysteries lead to questions. Frustrating conundrums lead Prince Sevrin to a deeper understanding of how precarious their peace truly is. And of what Evil is waiting to strike. How close they are to ruin unless they strike first. He just has to convince his father and other kings that he isn't imagining it all. Or even he will be powerless to stop their final end! |
Jeres has spent a lifetime seeking a place where she belongs. Growing up poor, seeing life from the other side of the coin, she has a hunger for the good things in life. Training as a Dragon Rider didn't pan out. It left its own scars she's working through, so now she's taking another route.
Jeres has decided to hunt down the Legend of Kaise, the famed high seas pirate who once commanded a fleet of ships and knew a respect no pirate has known since. Jeres has assigned herself the task of learning what ultimately became of the legendary pirate. And having an adventure uncovering whatever secrets she might find. Along the way, she might gain as much insight about her own life as she will of Kaise. And of the mysterious man who's siddled up for the exploring? Well, he's tasty for the eyes. Is he mere distraction or something more? He certainly is more than he sells himself to be. |
Call of the Lucherne Suns
A quadrilogy in the making ...
Written Word finds the world of Millosel at a dire time. Creatures gather yet again, as they've done on the eve of the Lucherne Suns for decades. Their violent rampages that follow are getting bloodier each passing. Four unlikely heroes must find a way to stop this gathering, or the next may be their last; only, they don't even known why the creatures gather, and what gives them their newfound, keen sense of strategy? And which shadow should they fear the most - the one that follows or the one they race to meet? Time is running short, and the battle's becoming steadily more than they can handle, even fighting as one.
As the three suns align in the sky above, as the time of the Lucherne Suns approaches, they must find a way of eliminating this threat. Before it destroys them! Written Word is Book 1 of Call of the Lucherne Suns, a fresh quadrilogy in the Trials of Millosai novel series! Our five heroes have returned from the Veshod with true evil destroyed, but have they inadvertently brought something worse back with them?
Wishan has chosen to follow Locishles north to see how Dragon Riders live, and hope to help her find the strength to battle her inner demons that shook her so greatly during their last bout of fighting. Ressal heads off on his own to rejoin with his dwarf clan, and Jeann heads south with Glastil to his homestead and the solitude of a quiet countryside. All seems fine and peaceful, but there's a war brewing between humans and dragons, and dark forces are plotting behind the scenes. Our heroes are quickly caught up in the action. Or dragged down in the mire. But a true hero never gives up, even to the end! The Runes of Delajen is Book 3 of Call of the Lucherne Suns. |
Shadow's Wake finds Jeann, Glastil, Wishan, Locishles, and Ressal in a strange world. It's a wild, natural world with a protective valley that was once home to a vast population. Was this Kan Tanpas? If so, where are the dwarves and barbarians that once filled it with life? Most important, what truth is there to the legends of an ancient evil that hunted them mercilessly?
They'd wanted to find and stop the source of the Gatherings. They'd braced themselves for a fight to destroy the voice that had been driving them all mad to the point of breaking long-held loyalties. Well, they've found it, or more appropriately, it's found them! Shadow's Wake is Book 2 of Call of the Lucherne Suns. Jeann has taken to Shadow. To save those she loves, she accepted a darkness too terrible to conceive. And is now slowly succumbing to its will. The world has taken to the hunt with a war between human and dragon looming.
Book 4 has Jeann's friends working to outpace those armies and discover a way to free her from the grasp of darkness or risk facing a foe unlike any they’ve ever seen before! In the Veshod, Jeann had defeated the Shadow Creature. Not them. But Evil knows no shape when it’s bathed in shadow. The Fall of Delajen is Book 4 of the Call of the Lucherne Suns. |
A world is not defined, nor limited by its cardinal boundaries. It’s shaped by the people who would redefine borders and force change where expectations have stagnated. Millosel has seen its share of war. Heroes have been battling for generations to keep its boundaries free, but the true shakers and movers of any world are those innovators and dreamers who, from time immemorial, pass unnoticed through the annals of history. These individuals spurred on the Age of Invention. They sacrificed all to introduce flight, navigation, the Industrialization of the seas, and gunpowder. They instigated the Age of Change with their literary revolutions, their true sharing of knowledge between kingdoms, and the mapping of the stars. And they’ve been responsible for the Age of Politics. The world has known its religious revolutions, and as the people gain personal rights, the authority of the aristocratic world diminishes. These are the stories of those who, blind to their greater influence, become the pioneers of a vast legacy of creation that will forever change their world. There is no limit to what’s possible for this is the Brace of Ages! |
Ikals stands on the brink of adventure. One of Millosel's three moons has exploded, and it looks like the end of times has begun. Spirits watch him from the shadows - spirits from an age long-past unlike any who've ghosted his tracks to date, and he's been having visions, what might very well be prophetic dreams! But what does all this mean? Is the world really ending? Is there really a library out there somewhere he's supposed to find, or has he finally completely flipped!?
What's a scribe to do? In an age long gone, in a time long-forgotten, a magic spell was begun when three enchanted blades came together. Though no one remembers that spell, those swords, the wizard who summoned them into being, or the heroes who defeated him, some curses cannot be cheated. And now Ikals has to trek across the known world to find a door through untold dangers, a door that he isn't even sure exists. A door that leads where? To find her, why who is she? Ikals find himself caught in the grasp of uncertainty. At the draw of destiny. And on the edge of a dream! |
Ikals had wanted answers, and drawn into the Veshod, an unlimited world, he gets some, but even here, he finds more questions. And he learns of an ancient evil the heroes of old had thought they're destroyed, but that in truth has lingered and been quietly active all these centuries.
The evil that threatened his world was their evil as old as time itself! He takes this knowledge an a newly formed magical skill back to find and cleanse the Heart Stone. He returns to his world in the hopes he can make a difference and stop what no one else could stop all this time. In order to free the dragons and man from the trappings of a history bound to ultimate destruction, he's going to need to find a way to undo centuries of taint. Even if it means undoing time. And himself! |
Collected Stories
All Books Available on www.lulu.com
As well, my Amazon Author Page Seth Giolle
Tabletop and Pen-Paper Games Giolle Gaming
As well, my Amazon Author Page Seth Giolle
Tabletop and Pen-Paper Games Giolle Gaming
Recently published through www.lulu.com, Collected Stories is just that - collected stories. Each offering includes on average sixteen shorter stories from 5 or 12 pages to twenty-six or there-abouts. My aim with these stories, and I was successful, was to keep the books at or under $25 each. I find the prices for books are going up ridiculously. $25 for sixteen stories - I figure that's an okay deal to offer people.
My lulu Author offering can be found at http://www.lulu.com/shop/search.ep?type&keyWords=seth+giolle&x=16&y=11&sitesearch=lulu.com&q Each story collection shares a common general genre (as each Collection title suggests), but they're otherwise separate stories in their own right. Currently available for purchase are the following: Drama Adult Drama Youth, Teen Youth Adventure Volume 1 Youth Adventure Volume 2 Youth Adventure Volume 3 Adult Adventure Science Fiction Volume 1 Science Fiction Volume 2 Science Fiction Volume 3 Collected Poems Aliens Further Collected Stories will be mentioned as they become available. Of note in the Collections to come, there is a good chance more Adult Adventure Collections will surface as well as some longer, individual stories tailoring to both fantasy and science fiction genres.
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The Youth, Teen Drama cover has been changed to the image on the left. The tree image background was a stock photo lulu was offering, and I liked it, but a lot of other people could be out using the very same image, so it was changed.
That's actually Wolf Island in the back ground from the one and only time I was visiting. With this image, the reader gets an impression from one of my stories in the collection where two brothers are off on a simpler hike. The back text offered on the book is from a story with a horror sub-genre, so the reader gets two samples of the varied stories in this collection. I thought that would make more sense than one image and back text that corresponded exactly the same. A point of interest with this collection is that it tailors not only to different sub-genres, but it also involves stories for both youth and teens. They're gauged somewhat the same, and there isn't anything too explicit in any of the teen stories, but some of them are a more mature than what you might want your eight-year-old to be reading. You might be fine with said eight-year-old reading them for that matter. Again, there's nothing too explicit in any of the stories, but I'm no judge of what will push a random reader's buttons. Feel free to check out the Note from the Author, Table of Contents, and Anecdotal from the book. One thing that occurs to me is that not everyone is clear on what 'Drama' means as a genre for novels. A reader helped me realize this. Drama, as I understand it, relates to emotions. Drama stories are stories that involve family gain, family loss, personal triumph, emotional struggle, et cetera. More pointedly, Drama Stories are emotional adventures, and emotion-driven tales tend to push buttons: sometimes happily, sometimes shockingly. I hope this helps. Three more Collected Stories
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Novellas
Ha-Sean is driven to know all he can about the lines burning their way across his sky. He can't simply hide on the forest floor with the others. He must venture forth out onto the plains to see all he can, to know what else their is to know. What he sees, what he learns will not only shake his own personal beliefs and challenge all learned dogmas. His adventure will reshape his world. Everything gained comes with a loss. Sometimes, that's not a bad thing.
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Future Kings follows the trails and trials of Angelina, Gordon, and Simon, three mageborn youth who were born to a simple town that hates wizards and mages alike. They accept the help of a powerful wizard and start their journey north. Along the way, they face greater challenges then thought possible. They must overcome to thrive in a world that wants to see them fail. Books 6 and 7 find our teen protagonists a little older and facing tests like the Karzalean Trap and a trip to the Amazon.With these three, even the simplest trip away can become an adventure! Book 8, Mirazdan's Mirrors, starts off a closing three-book set, now extended by Book 9, Dusty Tomes. The cities are on the march, but they aren't alone. There are wizards leading their assault on the smaller towns, hunting down and enslaving free magickers! The age-old conflict that followed the end of that last known civilization and split the worlds of man and mage is about to be reborn. Is there any way to stop the war and slaughter to come? Angelina is bound and determined to find a way! |
This SciFi series tells the story of the planetoid Euphantius the only way it can ever come out: through the people who design, defend, and depend upon it. Their adventures not only bring the planetoid into existence but also send it hurtling through space to confront a vastly superior alien race in the slim chance of survival. Euphantius Ano, Antor, Caleese, Fantor, and Mairse are currently available in paper format individually and in ebook format as a set.Euphantius Valenz, Book 6 in this series, is available in both ebook and paper formats on its own. There may be more to come in this exciting new series! Stay tuned for more updates! |
Light Reads
All Books Available on www.lulu.com
As well, my Amazon Author Page Seth Giolle
Tabletop and Pen-Paper Games Giolle Gaming
As well, my Amazon Author Page Seth Giolle
Tabletop and Pen-Paper Games Giolle Gaming
Other Works
We’ve reached an age in our development as a society where, thanks to our advanced mechanical, scientific, and astrophysical pursuits, the human race has walked on the moon. We’ve sent our probes beyond the farthest reaches of space, and we seem to be only footsteps from Mars. If you believe the news reports, we’re only years away from commercial space flights, and scientists are working hard to make our greatest feats of science fiction a reality from teleportation to warp drive.
Here planet-side, we develop new cars, dazzling computer technology, and revolutionary medicines as well as food technologies and plant strains that can grow in the harshest environments, but along the way, we’ve lost what some might say was our soul. These advancements are shared by the wealthy with only the extras being offered to those less fortunate. Whole populations face drought and starvation. In order to move into this new age before us as one human race, we need to get back to our roots. We need to reshape our thinking and move into the future as one. No one left behind. This book is going to delve into subjects like Tribe and Community through the mind of Maker Millwright. We’re going to explore his foundations, where he builds his walls, how thick, and we’ll explore how there really is no roof for someone who doesn’t know when to stop dreaming. For any who are open for change, the possibilities are endless! Everyone is welcome. Yes, even the Anarchists and Cowboys. |
We live in an age when you can photoshop your mother-in-law in her favourite, putrid pink lazy chair, perched onto a tiny branch, precariously overhanging a bubbling volcano. And you can make it look incredibly convincing. You can put your face onto a moving actor’s face and watch a movie clip of you swinging on a vine as Indiana Jones!
And we live in a technological age where cloning, space flight, and robotics are far advanced of the programmers working hard to keep up with the latest advances. To the point, what to we make of videos of flying saucers? It is possible to fake these videos. There are reasons a person might believe some of these claims, but there tends to always be some reason to doubt them as well. The military might be creating hoaxes to support the belief in hoaxes – or so some would say. So what’s that case with visitors? Are they visiting us? From where? From when? Mad Machinations is the second book in a new series exploring the thoughts and arguments of Maker Millwright (@Makermillwright). In this second book, we explore this very question: are we alone? Are we mad? What sense can we make of all the sightings of saucers and tales of Big Foot? Come along for a ride with us. Help us make sense of the confusion! |
Beacon of Doom is a 3D Printable Role Playing Game . It is ever-evolving and most definitely Community-Driven. Check it out in more detail HERE. |